Greetings,
I've tried several similar services in the past and am now currently using WTFast. Most services work fine if I know in advance the location of the server I will be connecting to, but I play some games that will change servers while playing. WTFast has been the only one I found that could handle this.
In World of Warcraft for example, my characters are on a US west coast server. During group content however I will be connected to the server of the group leader, which could be US east/west or Australia. Most services can't handle this change, a connection to Australia this way means the packets go to US West first then to Australia.
Overwatch has a similar issue. Normally I connect to the Singapore servers, but sometimes matchmaking will connect me to a US west or Australia game.
WTFast can handle the server changing by using Auto Detect. If the server I am connected to changes while playing the routing changes too. Does Mudfish have any way to handle these kinds of server switching? I like your pricing model better but I play a lot of Blizzard games and the server switching is just not something I can avoid.
7 year ago